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Arluene the Nature's Wrath

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Literature Text

Stats.
HP: 430 +75/lvl
HP/5: 6.50 +1.2/lvl
MP: 300 +45/lvl
MP/5: 7.3 +.63/lvl
Attack Damage: 55 +3.75/lvl
Attack Range: 240
Attack Speed: .732 +3%/lvl
Movement Speed: 300
Armor: 15 +3/lvl
Magic Resistance: 30 +2/lvl

Passive: Thorns. Melee attacks against Arluene cause the attacker to take 3/4/5% of the damage back as True Damage.

Q: Tangle. Arluene swings in a wide arch causing thorns to grow on targets hit. When Stuck they are snared for 2 Seconds then slowed by 15% regaining their speed by 3% over 5 Seconds. This Ability does Melee Damage +.3 of your Ability Power. 50/70/90/110/130 Mana,

W: Life Tap.
Passive: Arluene's Melee attacks grant her 5/10/15/20/25% Lifesteal.
Active: Every Minion, Creep, Champion Kill Arluene gains a Life Orb up to 5 max. Arluene gains 1/2/3/4/5% Health back Per orb when Activated. 70/75/80/85/90 Mana.

E: Thorn Barrier. Arluene Retreats into her thorns gaining 15/20/25/30/35 Armor and Magic Resist but slows movement speed down by 25%. 80/100/120/150/170 Mana, 18/17/16/15/15 Second Cooldown, Self Cast

R: Valley of Thorns. Arluene covers the field with a wall of thorn bushes. Enemy minions and Champions caught inside are snared and take 150/300/450 Magic Damage (+.5AP) over 3 seconds. 200/400/600 Mana, 80/70/60 Second Cooldown, 900 AOE Placeable.



Arluene is a Tanky Jungling type champion. Her kit is designed around farming creeps and ganking.

Her Passive Thorns assists in both the Jungling stage as well as the Teamfight portion of the game.

Tangle is perfect skill for stopping enemy champions from escaping a gank while doing dome Damage. Works best with combined with Sheen or Lich Bane.

Life Tap is the root of Arluene's Jungling giving passive Lifesteal as well as Life Orbs to heal making Potions less necessary.

Thorn Barrier is Arluene's Main Defencive ability. It slows Her movement speed so it i not meant to assist in escapes.

Valley of thorns is a huge AOE CC, Its best to try and get as many people into the center of it so they cannot flash out of it. Champions caught near the edges are likely to flash out of the spell.


Arluene was once a normal girl. She was considered to be a druid by her friends and family. She was one with nature and all that lived in it. However, On one trip her life changed. She was exploring Runeterra's Various forests, Jungles and other places of such natural beauty. Within the tree's of the Plague Jungles Arluene found a Scythe sitting in the roots of a mangled tree and covered in thorns. The Scythe seemed to call to her as she approached it. "Can you hear me child, Free me from this place." Arluene was entranced by the weapon and slowly approached it. "You can hear me can't you child. Come free me from this prison and I will reward you with my power." Arluene grabbed the blade the thorns cowered and moved from her hand. As she took the handle of the weapon she pulled it. Almost instantly it fused it's power and soul with her altering her mind. She returned to her small village where the scythes wrath started. She killed everything and destroyed every house. "Humans, You know nothing of what you do. This is your end." She shouted after the carnage was done her voice twisted into that of two beings, Arluene and the nature spirit in her. Not so soon as she was free she was trapped again however, As Summoners suddenly surrounded her and imprisoned. "We can use her for the league" one voice said. "Your right, These kinds seems to make an excellent show. Arluene now a prisoner of the League fights when summoned but always claims she will be the end of the League.
(Artwork belong to owner and I claim no rights to it)

One of my many Champion Concepts.
© 2012 - 2024 SnowKittenYuki
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