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Undine the Oceans Spirithttp://summoners.shurelia.com/profiles/1507
HP: 465 + 85/lvl (1910 at 18)
HP/5: 6.5 + 0.56/lvl (16.02 at 19)
Attack Damage: 55 + 3.25/lvl (114.5 at 18)
Attack Speed: 0.756 +3.4%/lvl
Attack Range: 250
Movement Speed: 315
Armor: 15 + 4.2/lvl (86.4 at 18)
Magic Resistance: 30 + 1.25/lvl (51.25 At 18)
Passive: Body of Water.
Undine ignores unit collision and gains 5 Armor and Magic Resistance each time she is hit stacking up to 4 times.
Q: Waters Edge
Passive: Undine gains 10/15/20/25/30 AD and 15/20/25/30/35% Attack Speed
Active: Undines Melee attacks ignore targets Defences for 3/3.5/4/4.5/5 Second.
15 Second CD
W: Mystic Water
Passive: Undine's Attacks become Magic Damage
Active: Undine Heals nearby allies for 2/4/6/8/10% (+1% per 100AP) of their Missing Health.
1/2/3/4/5% of Max Health
13/12/11/10/9 Second CD
E: Shiftless Form
Passive: While at least 700 Units away from a enemy Unit (Neutral does not count) Undine becomes a swift river moving 75% Faster
Evangeline the Graceful HeirHP: 430 +90/lvl (1960)
HP/5: 13 +3/lvl (64)
Attack Damage: 55 +3.5/lvl (114)
Attack Speed: 0.745 +2%/lvl
Attack Range: 150
Movement Speed: 315
Armor: 15 +4/lvl (83)
Magic Resistance: 35
Passive: Grace of wind. Evangeline gains an extra 1/3/5% Attack speed and 1/2/3% Movement Speed from Items.
Q: Gale Force.
Evangeline instantly appears on a target dealing 15/20/25/30/35 +1.00 of her max AD in Physical Damage and knocking them back 250 Units. 40/35/30/25/20 Energy. 200 Range. 12/11.5/11/10.5/10 Second Cooldown.
On next hit Evangeline Knocks-Up the target dealing 35/40/45/50/55 +.50 AD Magic Damage. Lasts 5/6/7/8/9 Seconds, 20/19/18/17/16 Second Cooldown. 50/45/40/35/30 Energy.
E: Wind Scythe.
Passive: Evangeline gains 5/10/15/20/25% Attack speed
Active(Toggle): On Hit when Evangeline Strikes an Enemy she sends a wave of wind energy to hit enemies dealing 20/40/60/80/100 +.3 Bonus AD Magic Damage. Drains 3 Energy Per Attacks. 5 Second Cooldown (When t
Alys Forthwrigt the Noble TheifHP: 450 +75/lvl (1725 @18)
HP/5: 12.2 +.9/lvl (27.5 @18)
Mana: 230 +35/lvl (825 @18)
MP/5: 5.6 +0.8/lvl (19.2 @18)
Attack Damage: 52 +4.5/lvl (128 @18)
Attack Speed: .645 +3%/lvl
Attack Range: 430
Movement Speed: 325
Armor: 15 +3/lvl (66 @18)
Magic Resistance: 30
Passive: Vengeful Ally.
For each nearby allied champion below 40% Health Alys gains 10/20/30% Attack speed and 10/15/20 AD
Lvl 1-6 6-12 12-18
Q: Alchemical Ammo (Passive)
Each level of Alchemical Ammo adds additional Effect to Alys' auto attacks.
1: Attacks deal 10/20/30/40/50 Magic Damage
2: Each hit deals 15/25/35/45 Magic Damage in a 100 AOE
3: Each hit slows Target for 15/20/25%
4: Each shot attacks twice the 2ND attack deals 50% Less Damage (2ND Shot does not apply other effects)
5: 15% of Alys' Damage is converted to True Damage
W: Quick Lunge
Alys slides to her target slashing them for 30/80/130/180/240 Physical Damage then shoots causing "Grievous wounds" and dealing 15/30/45/60/75 +.3(AD) Physical damage over 5 second
Arluene the Nature's WrathStats.
HP: 430 +75/lvl
HP/5: 6.50 +1.2/lvl
MP: 300 +45/lvl
MP/5: 7.3 +.63/lvl
Attack Damage: 55 +3.75/lvl
Attack Range: 240
Attack Speed: .732 +3%/lvl
Movement Speed: 300
Armor: 15 +3/lvl
Magic Resistance: 30 +2/lvl
Passive: Thorns. Melee attacks against Arluene cause the attacker to take 3/4/5% of the damage back as True Damage.
Q: Tangle. Arluene swings in a wide arch causing thorns to grow on targets hit. When Stuck they are snared for 2 Seconds then slowed by 15% regaining their speed by 3% over 5 Seconds. This Ability does Melee Damage +.3 of your Ability Power. 50/70/90/110/130 Mana,
W: Life Tap.
Passive: Arluene's Melee attacks grant her 5/10/15/20/25% Lifesteal.
Active: Every Minion, Creep, Champion Kill Arluene gains a Life Orb up to 5 max. Arluene gains 1/2/3/4/5% Health back Per orb when Activated. 70/75/80/85/90 Mana.
E: Thorn Barrier. Arluene Retreats into her thorns gaining 15/20/25/30/35 Armor and Magic Resist but slows movement speed down by 25%. 80/100/120/150/170 Mana
Inspector Wolf The old lady was dead. I could smell it before I even got into the house. The whole place reeked of adrenaline, sweat, fear, copper and steel. He’d dropped her right in her living room. Chopped and chopped until she stopped moving. But I could tell I was getting close. This had been done in a hurry, and the killer didn’t have the time to clean up after himself like he usually did.
Across the room, the phone rang. The shrill sound set my teeth to grinding, but I ignored it. Instead I followed the killer’s bloody footprints into the back bedroom. He’d climbed out the window. If I hurried, I could catch up to him and end this disgusting spree he was on.
Then the answering machine kicked in. “Hi, Gramma! It’s Red. Sorry I’m running late. I kind of lost track of time. But don’t worry. I packed the picnic and I’m heading out the door right now. Love you.”
She’d been expec
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